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myrtle
Joined: 02 May 2008 Posts: 32336
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Posted: 10/10/14 3:53 pm ::: 2014-15 women's basketball rebkell's fantasy game |
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Fantasizers:
1. FollowtheCardinalRule
2. tbinta
3. Happycappie25 w/ Queenie advisor
4. lynxmania
5. myrtle
6. GEF34
7. newkid
8. Howee
9. Stephen Shirley
10. tigermojo
Draft Nov 9 at 7 pm Eastern.
rules:
each roster 13 players with a daily lineup limit of ten players structured like this: 3G, 3F, 1C, and 3U (U's can be any position)
- a player's position shall be whatever is listed on the team's website and/or whatever's listed on rivals.com (yahoo). If the two conflict, then that player can be used as either one. If a team website uses the designations Post or Wing, they shall be construed as follows: P = F/C and W = G/F. (if you have a player who clearly plays the C position but is listed as an F, you may petition for an exemption)
-we have 2 IR spots which can only be used AFTER a player misses an entire game. [or plays less than five minutes in a game and has been declared out for an extended period of time by her team] That player can then be put on the IR and you can sign someone else. When the IR player is re-activated you must release somebody[anybody] from your current roster.
- on any given day, stats count only for starting lineup players (bench player stats don't count so its important to consider drafting a mix of players who don't all always play on the same day)
- owners must post their daily lineup in this thread - bench players' stats don't count for your team so this is REALLY important. You can post day by day, or for an entire week, month, or season. Please post clearly player name, school, and the position at which you are playing them. Lineups must be posted before games start that day
- scoring determined by pts, reb, ast, steals, blk, 3pt%, FG%, FT% 3made & TOs
- player eligibility is Division I only (no DivII, DivIII, or intramural players)
- open free agency - first to the punch wins
- transaction limits:
- three transactions in a calendar week (runs from 12 am Sunday to 12 am following Sunday Eastern time) [ dropping a player and signing a new player = one transaction. Ditto for putting a player on the IR and signing a replacement.]
- last roster change Sunday Feb 16
- live draft will have snake format (the last team to draft in the first round will draft first in the second round and so forth)
- players can be drafted only once by only one team (two different teams cannot have the same player)
- game ends at end of regular season - so playoffs games don't count.
Again, we can obviously change rules if a majority agree.
Here's the thread with rules from last year. http://boards.rebkell.net/viewtopic.php?t=78396&postdays=0&postorder=asc&start=0
Last year's stats are here: http://rebfan2013.altervista.org/index.htm
Last edited by myrtle on 10/20/14 11:17 pm; edited 6 times in total |
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GEF34
Joined: 23 Jul 2008 Posts: 14111
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Posted: 10/10/14 7:34 pm ::: |
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I'm interested in playing again.
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Howee
Joined: 27 Nov 2009 Posts: 15750 Location: OREGON (in my heart)
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tbinta
Joined: 29 May 2013 Posts: 656 Location: Bay Area
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Posted: 10/10/14 11:54 pm ::: I'm In |
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I want to redeem myself for a terrible rookie season
I'm shootin' for middle of the pack this time
😋
_________________ The Bay Is iN The Area
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Happycappie25
Joined: 07 Feb 2006 Posts: 4174 Location: QUEENS!!!!
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myrtle
Joined: 02 May 2008 Posts: 32336
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Stephen Shirley
Joined: 18 Dec 2006 Posts: 787
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Posted: 10/11/14 1:59 pm ::: Fantasy game |
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After a year or two away, I'm game again.
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Shades
Joined: 10 Jul 2006 Posts: 63816
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Posted: 10/11/14 2:51 pm ::: |
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I think myrtle needs to get tougher on those who forget to turn in their lineups.
Also I think there should be a limit of moves made. If it becomes all about dumping player(s) that aren't playing that day and adding player(s) who are, you kinda lose the realism and the point of the game.
_________________ Nnekalonians 1:14 - Thou shalt not accept that which is not earned
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tbinta
Joined: 29 May 2013 Posts: 656 Location: Bay Area
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Posted: 10/11/14 4:40 pm ::: |
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Drop PF, one negative (TO) is enough
Add C or U spot to make it 10 starters, I like even numbers
_________________ The Bay Is iN The Area
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Howee
Joined: 27 Nov 2009 Posts: 15750 Location: OREGON (in my heart)
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myrtle
Joined: 02 May 2008 Posts: 32336
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Posted: 10/11/14 7:10 pm ::: |
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Stephen Shirley wrote: |
After a year or two away, I'm game again. |
Yay! Welcome back. And everybody else too! It's always a fun time
Shades wrote: |
I think myrtle needs to get tougher on those who forget to turn in their lineups.
Also I think there should be a limit of moves made. If it becomes all about dumping player(s) that aren't playing that day and adding player(s) who are, you kinda lose the realism and the point of the game. |
tbinta wrote: |
Drop PF, one negative (TO) is enough
Add C or U spot to make it 10 starters, I like even numbers |
Any comments on these?
Currently we allow three lineup changes per week. Since anybody dropped is available to other fantasizers, it's not quite as bad as Shades makes it out, but we could in fact further limit changes if everyone wants.
I don't have a problem dropping fouls if everyone wants to? It's an interesting balance to all the positive categories, but it also can be skewed by players purposely fouling a bunch in the last couple of minutes of a game.
We could easily change to a 10 player lineup. If so I would definitely favor adding a U rather than a C as C's tend to be in short supply. We could also decrease the lineup to 8 - say 3, 3, 1, 1. Other than the first day of the season and maybe one or two other days, it's fairly rare to have a full lineup anyway.
Should we shift to a smaller or larger overall roster size?
Things to think about and discuss...
_________________ For there is always light,
if only we’re brave enough to see it.
If only we’re brave enough to be it.
- Amanda Gorman
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myrtle
Joined: 02 May 2008 Posts: 32336
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Howee
Joined: 27 Nov 2009 Posts: 15750 Location: OREGON (in my heart)
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lynxmania
Joined: 18 Feb 2011 Posts: 10697 Location: Minnesota
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myrtle
Joined: 02 May 2008 Posts: 32336
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Posted: 10/11/14 11:03 pm ::: |
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Howee wrote: |
myrtle wrote: |
Howee wrote: |
Too taxing for my brain. But I can gladly be your Drafter Orderer Picker again. |
Didn't you say last year that you would join us this year? |
I DID say that, but....I just can't stand all the back-biting and name-calling and...no, wait: that's the wnba threads!
The REAL truth is, I think I'd be more 'in the way', holding things up, etc., with my rookie background. I tried to follow it last year, and it just made my head hurt. |
Howee, Howeeee - it's not THAT complex...and you're only a rookie once. All you need to do is find 13 players that average 20 pts/ 10 rebs/ 8 assists/4 steals/4 blocks/ 0 TOs/ and 0 fouls, all while shooting 60% from 2, 50% from 3, and 98% from the line...and I guarantee you will win the game going away.
Seriously it's about taking players you like and just having fun; or scouring the stat lines for players that give you several good things without hurting you too bad in others. Then you can just post your lineup for the whole season and sit back and see what happens. Or you can agonize every week about how to make your team better and decide when to hold 'em or when to fold 'em. There are many options. And it's all fun.
_________________ For there is always light,
if only we’re brave enough to see it.
If only we’re brave enough to be it.
- Amanda Gorman
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Shades
Joined: 10 Jul 2006 Posts: 63816
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Posted: 10/11/14 11:51 pm ::: |
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myrtle wrote: |
Stephen Shirley wrote: |
After a year or two away, I'm game again. |
Yay! Welcome back. And everybody else too! It's always a fun time
Shades wrote: |
I think myrtle needs to get tougher on those who forget to turn in their lineups.
Also I think there should be a limit of moves made. If it becomes all about dumping player(s) that aren't playing that day and adding player(s) who are, you kinda lose the realism and the point of the game. |
tbinta wrote: |
Drop PF, one negative (TO) is enough
Add C or U spot to make it 10 starters, I like even numbers |
Any comments on these?
Currently we allow three lineup changes per week. Since anybody dropped is available to other fantasizers, it's not quite as bad as Shades makes it out, but we could in fact further limit changes if everyone wants.
I don't have a problem dropping fouls if everyone wants to? It's an interesting balance to all the positive categories, but it also can be skewed by players purposely fouling a bunch in the last couple of minutes of a game.
We could easily change to a 10 player lineup. If so I would definitely favor adding a U rather than a C as C's tend to be in short supply. We could also decrease the lineup to 8 - say 3, 3, 1, 1. Other than the first day of the season and maybe one or two other days, it's fairly rare to have a full lineup anyway.
Should we shift to a smaller or larger overall roster size?
Things to think about and discuss... |
Oh, I didn't realize you already had a limit in place. I guess three isn't so bad.
_________________ Nnekalonians 1:14 - Thou shalt not accept that which is not earned
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GEF34
Joined: 23 Jul 2008 Posts: 14111
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Posted: 10/12/14 12:09 am ::: |
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myrtle wrote: |
Any comments on these?
Currently we allow three lineup changes per week. Since anybody dropped is available to other fantasizers, it's not quite as bad as Shades makes it out, but we could in fact further limit changes if everyone wants.
I don't have a problem dropping fouls if everyone wants to? It's an interesting balance to all the positive categories, but it also can be skewed by players purposely fouling a bunch in the last couple of minutes of a game.
We could easily change to a 10 player lineup. If so I would definitely favor adding a U rather than a C as C's tend to be in short supply. We could also decrease the lineup to 8 - say 3, 3, 1, 1. Other than the first day of the season and maybe one or two other days, it's fairly rare to have a full lineup anyway.
Should we shift to a smaller or larger overall roster size?
Things to think about and discuss... |
I don't really make many roster moves anyways, so I'm fine with decreasing it to 2 per week. But 3 works for me as well.
As for adding a player, I thing if you did adding a U would be best, because like you said there aren't really many players listed as centers, and there is no point to have one more guard or one more forward, so I'd be good with 3 g, 3 f, 1 c, 3 u.
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Happycappie25
Joined: 07 Feb 2006 Posts: 4174 Location: QUEENS!!!!
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Happycappie25
Joined: 07 Feb 2006 Posts: 4174 Location: QUEENS!!!!
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Posted: 10/12/14 10:00 am ::: |
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myrtle wrote: |
Stephen Shirley wrote: |
After a year or two away, I'm game again. |
Yay! Welcome back. And everybody else too! It's always a fun time
Shades wrote: |
I think myrtle needs to get tougher on those who forget to turn in their lineups.
Also I think there should be a limit of moves made. If it becomes all about dumping player(s) that aren't playing that day and adding player(s) who are, you kinda lose the realism and the point of the game. |
tbinta wrote: |
Drop PF, one negative (TO) is enough
Add C or U spot to make it 10 starters, I like even numbers |
Any comments on these?
Currently we allow three lineup changes per week. Since anybody dropped is available to other fantasizers, it's not quite as bad as Shades makes it out, but we could in fact further limit changes if everyone wants.
I don't have a problem dropping fouls if everyone wants to? It's an interesting balance to all the positive categories, but it also can be skewed by players purposely fouling a bunch in the last couple of minutes of a game.
We could easily change to a 10 player lineup. If so I would definitely favor adding a U rather than a C as C's tend to be in short supply. We could also decrease the lineup to 8 - say 3, 3, 1, 1. Other than the first day of the season and maybe one or two other days, it's fairly rare to have a full lineup anyway.
Should we shift to a smaller or larger overall roster size?
Things to think about and discuss... |
I'd say the roster size is fine...Id back off of fouls due to intentional fouls but also the perlofriation of whistles the last year...Here's the thing with roster size...the bigger the roster the more playable days...it makes you exercise your brain to find good players in smaller leagues. But I see the point that it over emphasizes the Ivy and Southland. (At least you cut the season short last year to avoid the creeping ivy strategy) with the Big East going to a restricted schedule...this will be a bigger deal....I don't know how to handle this without getting way too complex...except maybe go to a system where it's plays per week? (Saturday to Saturday please)
I like having to dig deep to find hidden gems in conferences that play more midweek and odd games but I can see the people who are more pop music scratching their heads.
either way is good for me.
_________________ "Leave it to the NCAA women's basketball committee to turn a glass slipper into glass ceiling" Graham Hays
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myrtle
Joined: 02 May 2008 Posts: 32336
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tigermojo
Joined: 12 Aug 2010 Posts: 225
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Posted: 10/12/14 3:13 pm ::: |
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I'd like to give it a shot. Last years rules sound good to me. I have a few questions tho.
How do you add/remove players from roster? How do you know who's available?
Do the stats for all 9 of your game players count, or do you also have to name a starting 5?
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Happycappie25
Joined: 07 Feb 2006 Posts: 4174 Location: QUEENS!!!!
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myrtle
Joined: 02 May 2008 Posts: 32336
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Posted: 10/12/14 4:00 pm ::: |
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tigermojo wrote: |
I'd like to give it a shot. Last years rules sound good to me. I have a few questions tho.
How do you add/remove players from roster? How do you know who's available?
Do the stats for all 9 of your game players count, or do you also have to name a starting 5? |
Great! welcome Tiger!
To get your 13 players initially we all set a draft time that works for everybody and then the draft happens here in this thread. It usually takes close to three hours no matter how we try to hurry it up. Sometimes people give up after 10 or 11 players and then just add their last couple via free agency, which is first come, first serve. Usually GEF posts a list at the end of the draft of all the players taken.
To change your roster, you simply post in this thread like:
Tiger waives Janna Doeslittle, g from Pudunk U and signs Hope Better, g from Doit State (remembering they both have to be DI schools). And as soon as you post it, it is fait accompli.
For players, I try to keep an updated, or semi-updated list on the stat site of who has which players. Any player at a D1 school is eligible to draft or acquire via free agency. If someone has been lusting after Janna Doeslittle, as soon as they see your post, they can immediately waive someone from their team and pick her up.
Yes, all the stats for your 9 players count. Woohoo, lots of stats!
_________________ For there is always light,
if only we’re brave enough to see it.
If only we’re brave enough to be it.
- Amanda Gorman
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tbinta
Joined: 29 May 2013 Posts: 656 Location: Bay Area
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Posted: 10/12/14 4:54 pm ::: |
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Happycappie25 wrote: |
myrtle wrote: |
Stephen Shirley wrote: |
After a year or two away, I'm game again. |
Yay! Welcome back. And everybody else too! It's always a fun time
Shades wrote: |
I think myrtle needs to get tougher on those who forget to turn in their lineups.
Also I think there should be a limit of moves made. If it becomes all about dumping player(s) that aren't playing that day and adding player(s) who are, you kinda lose the realism and the point of the game. |
tbinta wrote: |
Drop PF, one negative (TO) is enough
Add C or U spot to make it 10 starters, I like even numbers |
Any comments on these?
Currently we allow three lineup changes per week. Since anybody dropped is available to other fantasizers, it's not quite as bad as Shades makes it out, but we could in fact further limit changes if everyone wants.
I don't have a problem dropping fouls if everyone wants to? It's an interesting balance to all the positive categories, but it also can be skewed by players purposely fouling a bunch in the last couple of minutes of a game.
We could easily change to a 10 player lineup. If so I would definitely favor adding a U rather than a C as C's tend to be in short supply. We could also decrease the lineup to 8 - say 3, 3, 1, 1. Other than the first day of the season and maybe one or two other days, it's fairly rare to have a full lineup anyway.
Should we shift to a smaller or larger overall roster size?
Things to think about and discuss... |
I'd say the roster size is fine...Id back off of fouls due to intentional fouls but also the perlofriation of whistles the last year...Here's the thing with roster size...the bigger the roster the more playable days...it makes you exercise your brain to find good players in smaller leagues. But I see the point that it over emphasizes the Ivy and Southland. (At least you cut the season short last year to avoid the creeping ivy strategy) with the Big East going to a restricted schedule...this will be a bigger deal....I don't know how to handle this without getting way too complex...except maybe go to a system where it's plays per week? (Saturday to Saturday please)
I like having to dig deep to find hidden gems in conferences that play more midweek and odd games but I can see the people who are more pop music scratching their heads.
either way is good for me. |
Thank you very much HappyCappie there's some good info here...
_________________ The Bay Is iN The Area
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FollowtheCardinalRule
Joined: 12 Oct 2011 Posts: 5153 Location: Denver
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Posted: 10/12/14 7:53 pm ::: |
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What the heck, I'm in. The representative from the City of Brotherly Love is here to win.
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